With this spell you can have a person in sight experience their worst nightmares as an illusion around them. The only way to get out of it is to role a dc18 or higher on an intelligence saving throw for the first time the spell ist cast on someone. After that the affected person can try every hour a normal intelligence throw to get out of the illusion. The only other way to get out of it is if the caster allows the affect to end.
The spell allows the user to have this spell affect multible people, if the last person the spell affect is less than 10 ft. away from the next person it affects and the person only has to know that someone is there if they want to chain it if they can see the person it comes from.
This spell causes extreme fright in the person who is affected. This spell only works against living beings and if the being it is cast on can't feel fear it will not be affected but have an urge to leave the area. This causes the being who is affected by it to not be able to move on it's own and it will not be able attack. The spell goes on even if they take damage.
If for any reson a being is affected by this spell for over a week they will start taking 1 point of emotional damage per day caused by all the suffering. After the one week mark the creature can no longer be healed by speels and after two weeks it is no longer able to be healed by anything. The only way to slow this down is to have the creature in a bag of holding which will not stop the suffering, but it will stop the timer and if the timer has already past 1 week it will not take damage as long as it doesn't leave.
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