Level
9th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
Buff (...)

When you cast an illusion spell that creates an object, creature, terrain feature, or other tangible phenomenon, you may immediately cast Creation through Conviction as a bonus action. Divine power reinforces belief and shapes reality itself. If every creature within the illusion’s area or who can perceive it fails its Intelligence (Investigation) check or other roll to determine that the illusion is false, the illusion becomes physically real for the duration of the illusion spell.
The illusion gains substance and obeys the following rules:

Illusory Creatures: If the illusion depicts a creature or group of creatures: The creature becomes a celestial construct made of divine magic. It uses the statistics of an appropriate creature chosen by the DM that matches the illusion’s form. The creature’s CR cannot exceed half your cleric level (rounded down). The creature is friendly to you and your allies and obeys your verbal commands. It acts immediately after your turn.

Illusory Objects: If the illusion is an object: The object gains mundane physical properties appropriate to its form. Weapons deal damage appropriate to their type. Armor provides appropriate AC. Objects cannot be worth more than 5,000 GP.

Terrain or Structures: If the illusion creates terrain or structures: They become solid and interactable, but collapse into radiant mist when the spell ends.

Breaking the Conviction: If any creature that can perceive the illusion succeeds on a check to discern it is an illusion, the divine reinforcement fails and the illusion immediately returns to being intangible. You can only maintain one illusion empowered by this spell at a time. If the illusion spell ends, the creation vanishes.

* - (a diamond worth at least 1,000 gp, which is consumed)

Spell Tags: Creation Healing Buff

Available For:

FrodoSynthesis29

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