Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration
5 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
You slip a drop of liquid metal into the palm of a willing creature's hand. For the duration the creature can use a reaction to transmute the metal into a weapon with which they are proficient. This weapon can not have the ammo property, but may have the ranged property. In addition on a hit the weapon deals 1 additional damage die, dealing force damage. This uses the weapon's damage die, not any additional damage die, such as those from the sneak attack feature.
* - (A vial of mercury worth at least 10 gold pieces)
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