Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect

You compress gravitational forces into a singular point, creating a miniature black hole at a location you can see within range. The sphere appears as a swirling distortion of light and space, occupying a 10-foot radius. When the black hole appears, each creature within 30 feet of it must make a Strength saving throw. On a failure, a creature takes 8d10 force damage and is pulled up to 20 feet directly toward the center. On a success, it takes half damage and is pulled 10 feet.

The area within 30 feet of the black hole is considered difficult terrain, and ranged weapon attacks that pass within this area are made at disadvantage as their trajectories warp. At the start of each of your turns, the black hole intensifies. Each creature within 30 feet must repeat the Strength saving throw, taking 6d10 force damage on a failed save or half as much on a success, and being pulled 15 feet (or 5 feet on a success).

At the start of each of your turns, the black hole intensifies. Each creature within 30 feet must repeat the Strength saving throw, taking 6d10 force damage on a failed save or half as much on a success, and being pulled 15 feet (or 5 feet on a success). A creature that reaches the center (within 5 feet of the origin) becomes restrained as it is pinned by crushing gravity.

At the start of its turn, it takes 10d10 force damage. If this damage reduces the creature to 0 hit points, its body is violently compressed and destroyed, leaving behind no remains. A restrained creature can use its action to attempt a Strength (Athletics) check against your spell save DC, escaping on a success and being flung 15 feet away from the center.

As a bonus action on your turn, you can move the black hole up to 20 feet in any direction. When the spell ends, the singularity collapses, releasing a violent shockwave. Each creature within 30 feet must make a Dexterity saving throw, taking 8d10 force damage on a failed save or half as much on a success, and being knocked prone.

Available For: Sorcerer Warlock Wizard

Turd_mouth09

Comments

Posts Quoted:
Reply
Clear All Quotes