You surge with volatile arcane energy, your body moving with unnatural speed and precision as golden currents race across your form.
For the duration, you gain the following benefits:
• Your weapon attacks score a critical hit on a roll of 19–20.
• The first time you deal damage on each of your turns, you gain temporary hit points equal to your spellcasting ability modifier.
• Your walking speed increases by 10 feet.
Overcharge Momentum. When you reduce a creature to 0 hit points while this spell is active, the duration of the spell increases by 2 rounds, and you gain temporary hit points equal to your proficiency bonus. The duration can be extended multiple times this way, up to a maximum of 2 minutes.
Afterglow Burnout. When the spell ends, you cannot gain temporary hit points until the end of your next turn.
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