Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Poison (...)
You point at a creature within range and force their digestive system to accelerate at magical speeds. The target must succeed on a Constitution saving throw. On a failure, the creature takes 2d6 poison damage and is Poisoned until the end of its next turn as it suffers a "wardrobe malfunction."
While poisoned this way, the creature has disadvantage on Stealth checks (due to the smell/squelching) and Charisma checks. If the creature is wearing heavy armor, it takes an additional 1d6 psychic damage from pure embarrassment.
* - (A piece of rotten fruit)
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