A disk of absolute shadow briefly covers the sky, and a tide of dark energy descends upon a creature you can see within range.
The target must make a Constitution saving throw.
Fail: The target takes necrotic damage equal to half its current hit points.
Success: The target takes half that damage.
This spell cannot reduce a creature below 1 hit point.
Additionally:
The target cannot regain hit points until the start of your next turn.
If the target is a celestial or faerie creature, it has disadvantage on this saving throw.
At Higher Levels
When you cast this spell using a 6th-level or higher spell slot:
The damage becomes 60% of the target's current hit points with a 6th-level spell slot.
70% with a 7th-level spell slot.
80% with an 8th-level spell slot.
With a 9th-level spell slot, the damage is 90% of the target's current hit points (still unable to kill directly).
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