Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Communication (...)

As an action you pull a complete memory lasting up to 1 minute from yourself or a willing creature that you touch. The memory includes all senses and emotional state. There are many senses such as danger or direction or temperature and all are part of the memory.

If a memory is not true such as under the influence of Modify Memory, the memory reflects the creature’s mind at the time of casting.

Common use of this spell include:

  • Sharing key information with party members or the local constabulary.
  • Storing difficult memories keeping them out of your mind but to revisit later.
  • Showing emotional experiences to others or your later self.
  • Keeping a map for later reexamination that you only glanced at.
  • Replaying sounds heard for others to listen to and reinterpret.

Experiencing

Experiencing a memory takes an action and can last up to 1 minute and the creature feels themselves in the memory whether observing or participating. The creature distinguishes the illusion from their surroundings. The memory ends immediately if the creature attempts to interact with their surroundings or alter the memory.

Sharing

During your action to create the memory illusion, you may touch one creature within 5' and they fully experience your memory. You retain the memory in your mind. The material component helps you share the memory.

Storing

You can as part of your action save the memory to a suitable magical item. The memory is removed from your mind but you retain full knowledge of the subject matter and how to retrieve the memory from where it is stored. The material component stores saved memories.

Retrieving

You can use an action to reexperience or return a stored memory. Reexperiencing does not remove the memory from where it is stored and remains removed from your mind. A returned memory is removed from where it is stored and becomes again a permanent part of your mind.

* - (A crystal or locket worth at least 100gp)

Spell Tags: Communication Social

Available For: Wizard (Legacy) Wizard

binkleydnd

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