Level
4th
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)

A ray of light flashes from your hand at a creature you can see within range. Each ray is a different color and has a different power and purpose.  Roll a d8 to determine the type of ray that affects the targeted creature.

1. Red. The target takes 10d6 fire damage.

2. Orange. The target takes 10d6 acid damage.

3. Yellow. The target takes 10d6 lightning damage.

4. Green. The target takes 10d6 poison damage.

5. Blue. The target takes 10d6 cold damage.

6. Indigo. On a hit, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it is restrained for the next hour . The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. On a hit, the target is blinded. It must then make a Wisdom saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it is blinded for the next hour. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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