Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Your weapon leaps from your hands, suddenly capable of fighting on its own. A weapon affected by this spell gains the ability to move and attack on its own and functions statistically like an animated object of its size. Treat a light weapon as an object two size categories smaller than its wielder, a one-handed weapon as one size category smaller than its wielder, and a two-handed weapon as an object of the same size as its wielder. The weapon deals its normal damage, not the damage noted for an animated object of its size, and it gains a bonus on attack (but not damage) rolls equal to your spellcasting ability modifier. Diminutive or smaller objects are unaffected by the spell. Weapons of a size categories larger than the caster require an arcana check to animate in this way. The DC is 20 + 5 for every size category above the casters.

An animated weapon attacks the nearest enemy to the best of its ability. You can use a bonus action to direct it to a different target, but if at the end of your turn you are more than 30 feet from the weapon, the spell ends. A weapon held by another creature can't be affected by this spell. The weapon doesn't gain the benefit of any of your class features, feats, or other special abilities that would improve its combat ability.

If the weapon has an enhancement bonus or other special properties, these apply as normal. For example, an animated +1 flaming longsword gains a +1 bonus on attack rolls and damage rolls and deals an extra 1d6 points of fire damage on a successful hit.

If this spell is cast on the same weapon every day for a year and a day the weapon becomes a dancing weapon of its type, in addition to any bonuses it originally held.

* - (any weapon)

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Quinn_Olsen

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