Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Special 1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
Compress your blood into an orb between your hands and send it out in front of you. The orb will explode either instantly after reaching its target, after 1 round or on using a reaction to detonate it ,dealing 6d10 Necrotic Damage in a 10 foot range around the orb upon its explosion. Any creature caught in the area must roll a DC15 Dexterity save, on a successful save, the target takes half damage.
If you choose to wait until detonation, anyone who fails the save will have the Poisoned condition applied
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/6/2026 2:30:35 PM
|
1
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0
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5.5e
|
Coming Soon
|
|
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4/6/2026 3:16:33 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
4/6/2026 3:32:47 PM
|
2
|
0
|
--
|
Coming Soon
|
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