Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Special 1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

Compress your blood into an orb between your hands and send it out in front of you. The orb will explode either instantly after reaching its target, after 1 round or on using a reaction to detonate it ,dealing 6d10 Necrotic Damage in a 10 foot range around the orb upon its explosion. Any creature caught in the area must roll a DC15 Dexterity save, on a successful save, the target takes half damage. 

If you choose to wait until detonation, anyone who fails the save will have the Poisoned condition applied

Put your spoiler here.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2026 2:30:35 PM
1
0
5.5e
Coming Soon
4/6/2026 3:16:33 PM
1
0
--
Coming Soon
4/6/2026 3:32:47 PM
2
0
--
Coming Soon

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

StarstruckCactus

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