You sever the bonds of magic between one or more creatures. When you cast the spell choose one of the following rituals and implements.
Blade - Wield a lead blade and sever the ties that bind. As an action choose one creature within 5 ft and cut them with the blade dealing 1d4 points necrotic damage. This damage cannot be reduced in any way. All magic and spells affecting the chosen creature end. e.g. charmed or frightened, Hold Person, Bardic Inspiration, temporary hit points. To cast against an unwilling creature, make a melee spell attack. On a hit the spell goes into effect. For a spell of 4th level or higher, or magical ability of sufficient power, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On a successful check the effect ends.
Adornment - Block ties from forming with a shared piece of lead adornment such as a bracelet, ring, necklace, cuff, or chain. This ritual must be cast over the period of a minute in which all targets(minimum of 2 and max equaling caster's spellcasting ability bonus) are in contact with the lead adornments and within 5 ft of each other the entire time. After casting and while the adornments are worn, the creatures cannot affected by spells or magical abilities cast by the other, both positive and negative. A Fireball cast by one creature will deal no damage to the other, similarly Healing Word will not restore an hit points. Removing an adornment requires an action from the wearer unless secured in some way. This ritual can only be cast on willing or helpless creatures. This effect lasts until the next dawn. When cast at 5th level it lasts until the next week, at 7th level and higher it lasts until dispelled.
* - (a variety of lead implements, each worth 5 gold)Previous Versions
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