The user charges and rapidly explodes a burst of psychic and radiant damage (split 50/50) from between their palms and blasts it around themselves or a marked non-living target. 15 foot radius from the point of origin and has scaling strength dependant on the strength of the target compared to the user (Creature rating versus level). In the event the target is beneath or matching the user in strength the damage is normal and nonlethal. In the event the creature(s) are of 5 levels or more stronger than the user the damage and DC of the spell are doubled however the spell incurs recoil (10% of total HP per stronger target) and a cooldown of 4 rounds before it can be used again. In the case the target creature(s) are 10 or more levels stronger than the user then the caster incurs a heightened recoil (35% health per target, can't be healed until it's next turn) as well as it's 4 round cooldown, however it's damage and DC is multiplied by the difference in strength up to a maximum DC of 100. If a targeted creature fails to meet the CON or WIS (their choice) save they are striken with any or all of the following status conditions: Blinded, Deafened, Stunned, Paralyzed
Level
5th
Casting Time
1 Action
Range/Area
Touch
15 ft.
(15 ft. *)
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Radiant
Comments