Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
You can teleport to a seen location up to 30 feet away at will, without using a spell slot or spell components. You can choose to teleport to a space occupied by a creature. When you teleport to a creature's location, that creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 4d6 force damage and moves to an adjacent space. On a success, the creatue takes half as much damage and doesn’t move; you instead move to an adjacent space.
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