The user assigns a numerical order to multiple targets within a shared rhythmic sequence. Each target is placed into a position within the rhythm: 1, 2, 3, 4, 5… A target can only directly interact with those adjacent to its position in the sequence. This includes attacking, using abilities, casting techniques, or otherwise affecting another target. If two targets are not adjacent within the sequence, they cannot directly influence one another. The order does not remain fixed. When a target performs a significant action within the flow of battle, such as attacking, using a technique, or otherwise making a meaningful impact, its position advances within the rhythm, moving ahead of those who have not acted with the same weight. As a result, the sequence continuously shifts throughout the fight, altering which targets can interact and forcing all participants to adapt to the evolving rhythm imposed by the user.
Comments