Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You channel magical power into a weapon you are holding, enhancing it with arcane force.
Choose one simple weapon or improvised weapon you are holding. For the duration, the weapon gains the following benefits:
- You can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls of melee attacks using that weapon.
- The weapon’s damage die becomes 1d8, unless it is already higher.
- You are proficient with the weapon while this spell is active.
- The weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
The spell ends early if you let go of the weapon or cast this spell again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/9/2026 7:18:15 PM
|
9
|
5
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Coming Soon
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