Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Force (...)
With a punch from your mechanical hand, you activate your emergency self-defense protocol. Make a melee spell attack against the target. On a hit, it takes 1d4 fire + 3d8 force damage. Roll a d20, on a 10 or lower, your hand completely shatters. This d20 roll does not count as a d20 test, so it cannot be altered in any way. You may fix the hand upon a long rest. Reloading the hand, given it is not currently destroyed, takes 1 minute and may not be done within combat.
Cantrip Upgrade. The fire damage increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).
* - (a prosthetic hand and a bullet)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/12/2026 2:47:28 AM
|
3
|
1
|
5e Legacy
|
Coming Soon
|
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