Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Force (...)

With a punch from your mechanical hand, you activate your emergency self-defense protocol. Make a melee spell attack against the target. On a hit, it takes 1d4 fire + 3d8 force damage. Roll a d20, on a 10 or lower, your hand completely shatters. This d20 roll does not count as a d20 test, so it cannot be altered in any way. You may fix the hand upon a long rest. Reloading the hand, given it is not currently destroyed, takes 1 minute and may not be done within combat. 

Cantrip Upgrade. The fire damage increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).

 

 

* - (a prosthetic hand and a bullet)

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2026 2:47:28 AM
3
1
5e Legacy
Coming Soon

Spell Tags: Damage

Available For: Artificer (Legacy) Artificer

PantPocket

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