This spell instantly transports you or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. This is an older less developed version of the teleport spell, so therefore the protections afforded to the user or object via the modern teleport spell are not afforded by this variation. You or the object that is teleported displaces the air in the place it is going to, as well as leaving. Upon being teleported away, all objects within 15 feet of the object are pulled 5 feet closer if they weigh less than you or the object being teleported away. Upon arriving at the destination of the teleport, you deal 1d12 Thunder damage to all things within 15 feet of you including yourself and force all objects that weigh less than the teleported thing 5 feet further away.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it.
| Familiarity | Mishap | Similar Area | Off Target | On Target |
|---|---|---|---|---|
| Visible From Your Position | 01 | 02-10 | 11-20 | 21-00 |
| Very familiar | 01–05 | 06–13 | 14–24 | 25–00 |
| Seen casually | 01–33 | 34–43 | 44–53 | 54–00 |
| Viewed once or described | 01–43 | 44–53 | 54–73 | 74–00 |
| False destination | 01–50 | 51–00 | — | — |
Familiarity. Here are the meanings of the terms in the table’s Familiarity column:
- “Visible From Your Position” means any place that the physical place your feet will be resting upon your arrival is currently visible within line of sight to you.
- “Very familiar” is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the spell.
- “Seen casually” is a place you have seen more than once but with which you aren’t very familiar.
- “Viewed once or described” is a place you have seen once, possibly using magic, or a place you know through someone else’s description, perhaps from a map.
- “False destination” is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.
Mishap. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 Force damage as well as the 1d12 Thunder damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Similar Area. You and your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home laboratory, for example, you might appear in another person’s laboratory in the same city.
Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
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