You create a wall or dome of pure cold on a solid surface within range. Countless tiny glittering shards of ice dance and swirl in the frigid air, taking the form of a perfectly straight wall up to 60 feet long and 20 feet high or a dome up to 20 feet in diameter and 20 feet high at its crown. In either form, the ice is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 cold damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 cold damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
* - (a tiny shard of silver)Previous Versions
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