Prerequisite: You must have the Æther Touched Feat to cast this spell.
The effects of this spell are unique to each caster and determined when taking the Æther Touched Feat. Your Æther Emissive Effect determines which attack type you must use below as well as its area or range. Your damage is determined by your Power in Æther dice (dÆ).
Emanations, Cones, or Lines: Arcane energy erupts from you. Each creature within the affected area makes a Dexterity saving throw, taking 2dÆ Force damage on a failed save or half as much damage on a successful one. Objects in the affected area that aren't being worn or carried take full damage.
Bolts: You hurl a bolt of arcane energy at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 3dÆ Force damage.
Using a Higher-Level Spell Slot. The damage increases by 1dÆ for each spell slot level above 1.
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