Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Prerequisite: You must have the Æther Touched Feat to cast this spell.
The effects of this spell are unique to each caster and determined when taking the Æther Touched Feat. Your protection is determined by your Power in Æther dice (dÆ).
Protective arcane energy surrounds your body, tinted the color of your Æther connection. You gain 2dÆ Temporary Hit Points. The spell ends early if you have no Temporary Hit Points.
Using a Higher-Level Spell Slot. The Temporary Hit Points increase by 1dÆ for each spell slot level above 1.
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