Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
10 Minutes
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Biomancy (...)

Your body twists and changes unnaturally, and for the duration, you gain one of the following benefits.

  • Spikes grow on your arms and back. You can choose to make your unarmed strikes deal slashing damage, and if you do, they deal an extra 1d6 damage. You gain a burrowing speed of 30 feet if you don't already have one.
  • Your arms turn into suckered, leathery tentacles. Your melee attacks have a reach of 15 feet. You gain a climbing speed of 30 feet if you don't already have one.
  • Webbing forms between your fingers and toes, and an angler lantern sprouts from your forehead. You gain the ability to breathe underwater, and a swimming speed of 30 feet if you don't already have one. You can use your lantern to force one creature within 20 feet of you that can see you to make a Wisdom saving throw against your spell save DC. If they fail, they are Charmed by you for one minute. If they succeed, they are immune to its effect for the next 24 hours.

Spell Tags: Movement Utility Biomancy

Available For: Sorcerer Warlock Wizard

Withaz_Jr

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