Conjure Steel Maiden
You infuse a specially prepared metal shell and a gemstone core with arcane life. While infused, this item becomes a dormant construct called a Steel Maiden. As an action, you can place it on the ground in an unoccupied space within 5 feet of you and speak its command word, causing it to animate.
The Steel Maiden remains active for 1 hour, until it drops to 0 hit points, or until you use a bonus action to return it to its inert form. Once activated, it cannot be activated again until you finish a long rest, unless you expend a spell slot of 1st level or higher to recharge the gemstone core.
Combat. The Steel Maiden is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Steel Maiden
Small Construct, Neutral
AC 13 + PB
HP 1 + your Intelligence modifier + five times your artificer level (the Steel Maiden has a number of Hit Dice [d4s] equal to your artificer level)
Speed 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | -1 | -1 |
| DEX | 12 | +1 | +1 + PB |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | -2 | -2 |
Immunities Poison; Exhaustion, Poisoned, Charmed
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands the languages you speak
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Construct Nature. The Steel Maiden doesn’t need to eat, drink, or breathe.
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Repairable Shell. If the Steel Maiden is reduced to 0 hit points, it collapses into its inert shell and cannot be used again until you finish a long rest, during which you repair it using tinker's tools or smith’s tools.
Actions
Force Needle. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target.
Hit: 1d4 + PB force damage.
Mending Pulse (1/Activation). The Steel Maiden emits restorative energy to a creature or object within 5 feet of it. The target regains hit points equal to 1d6 + your Intelligence modifier. A construct or object instead regains 1d8 + your Intelligence modifier hit points.
Reactions
Channel Magic.Trigger: You cast a spell that has a range of touch while the Steel Maiden is within 120 feet of you. Response: The homunculus delivers the spell through its touch.
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