Level
6th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You record your current state in time, marking a temporal anchor.

When you cast this spell, record your current hit points, your position, and any conditions affecting you.

While the spell persists, you can use a bonus action on your turn, or a reaction when you take damage or fail a saving throw, to return to your anchor point. When you do:

Your hit points are restored to the recorded value; you are teleported to the recorded space (if unoccupied); and all conditions you gained after casting the spell are removed. If the space is occupied by another creature or object, you and the creature or object both take 2d6 Bludgeoning damage.

Additionally, when you snap back, creatures within 10 ft of your original location must make a Dexterity save or take 4d10 Force damage and be pushed 10 ft on a failed save, or take half as much damage and not be pushed on a successful one.

The spell then ends.

Available For: Wizard (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard Sorcerer - Clockwork Sorcery Wizard - Chronurgy Magic (EGtW)

rufranoxyz

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