Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

You desynchronize a creature from time. The creature must succeed on a Wisdom saving throw. If it fails, its next turn is skipped, but it gains advantage on all rolls its following turn. On a successful save, the creature gains disadvantage on all attack rolls on its next turn.

* - 1 reaction, when a creature ends its turn

Available For: Wizard (Legacy) Wizard Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Chronurgy Magic Sorcerer - Clockwork Sorcery Wizard - Chronurgy Magic (EGtW)

rufranoxyz

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