Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
You desynchronize a creature from time. The creature must succeed on a Wisdom saving throw. If it fails, its next turn is skipped, but it gains advantage on all rolls its following turn. On a successful save, the creature gains disadvantage on all attack rolls on its next turn.
* - 1 reaction, when a creature ends its turn
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