You unbind the threads of fate, retying them into an outcome that you find more favorable. When a creature you can see within range makes a roll for an ability check, attack roll, or saving throw, after the result of the roll is known, you may substitute the roll with any value from 1 through 20. This value affects only the result of the dice roll. All modifiers, bonuses, and penalties that would apply afterward still apply to determine the result. If a roll is overridden this way, it may not be changed by any other features or spells.
The DM then notes a value equal to 21 minus the value chosen when casting this spell. They may override a dice roll related to the target with that value at a point of their choosing. If the DM changes the result of a roll as a result of this spell, it may not be changed by any other features or spells. All modifiers, bonuses, and penalties that would apply to that roll still apply to determine a result.
* - which you take when a creature in range makes a roll for an ability check, attack roll, or saving throw, after the result is known
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