Level
1st
Casting Time
1 Action
Range/Area
Touch
120 ft.
Components
V, S *
Duration
1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Radiant
As a action the user can do a flurry of blows, hitting a creature of choice in range with two sets of two punches, each set is a separate attack roll, on hit, each set does 2d6 radiant damage.
Critical hits cause the user to mark the target with a smaller spider constellation that crawls around their body and does 1d4 radiant damage per turn.
The target can choose to make a dexterity saving throw to kill the spider sooner. Damage does not start until next turn, and a successful saving throw will negate the damage.
This Attack requires a minimum of arms equal to the sets of punches thrown, and can be upcast if there are more arms summoned.
One use per short rest.
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