Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
When touching a creature of flesh a tether is formed between the caster and the target.
While the tether persists:
- Use your bonus action to deal the target 1d12 necrotic damage as blood is siphoned from the target.
- The caster regain hit points equal to half the necrotic damage dealt by this effect (rounded down).
- The tether ends early if the target moves more than 5 feet away from you or if you lose concentration.
- While the tether is active, the affected target and your speed is reduced by 10 feet as the weapon latch onto the flesh of the target.
- Only one creature can be affected by this property at a time.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d12 for each slot level above 2st.
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