Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

 When touching a creature of flesh a tether is formed between the caster and the target. 

While the tether persists:

  • Use your bonus action to deal the target 1d12 necrotic damage as blood is siphoned from the target.
  • The caster regain hit points equal to half the necrotic damage dealt by this effect (rounded down).
  • The tether ends early if the target moves more than 5 feet away from you or if you lose concentration.
  • While the tether is active, the affected target and your speed is reduced by 10 feet as the weapon latch onto the flesh of the target.
  • Only one creature can be affected by this property at a time.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d12 for each slot level above 2st.

Spell Tags: Damage Debuff

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Spelldrinker

emilpdk

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