You create a wall of squirming tentacles. The wall appears within range on a solid or liquid surface and lasts for the duration. The wall is 5 feet thick, and you can choose to make it up to 60 feet long and 10 feet high, or up to 10 feet long and 60 feet high, though it always reaches the maximum height that the space allows for. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Strength saving throw. On a failed save, it takes 7d8 Bludgeoning damage, and it has the Restrained condition until the spell ends. On a successful save, it takes half as much damage and isn't Restrained.
A creature can move through the wall, but it is considered difficult terrain. Furthermore, the first time a creature enters a space in the wall on a turn or starts or ends its turn there, the creature makes a Strength saving throw. On a failed save, it takes 7d8 Cold damage, and it has the Restrained condition until the spell ends. On a successful save, it takes half as much damage and isn't Restrained. A creature makes that save only once per turn.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
* - (a fish)
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