Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Until Dispelled 10 Minutes
School
Transmutation
Attack/Save
Melee
Damage/Effect
Combat (...)
Telekinetic Weapon Wielding
Transmutation Cantrip
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: until dispelled
Description
You gesture toward a melee weapon you are carrying or one that is unattended within range. The weapon levitates and begins to whirl through the air under your command.
As part of the action used to cast this spell, and as a bonus action on each of your subsequent turns, you can move the weapon up to 20 feet and make a melee spell attack against a creature within 5 feet of it. On a hit, the target takes damage equal to the weapon’s damage die + your spellcasting ability modifier. The damage type is the same as the weapon's (e.g., slashing for a longsword).
Defensive Parry (Reaction)
While the weapon is within 5 feet of you, you can use your Reaction to command it to intercept an attack. When a creature you can see hits you with a melee attack, you can grant yourself a bonus to your AC equal to your Spellcasting Ability Modifier (minimum of +1) against that attack, potentially causing it to miss.
If the attack still hits, the weapon is knocked to the ground and the spell ends immediately.
The spell ends if the weapon moves more than 60 feet away from you or if you drop concentration. When the spell ends, the weapon falls to the ground in its current space.
At Higher Levels
The spell’s damage increases by one die when you reach 5th level (2 dice), 11th level (3 dice), and 17th level (4 dice).
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