Level
6th
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
You strike a resonant chord in the Weave, forcing the chaotic flow of time to instantly snap back to its natural anchor point. The targeted anomaly shatters into a cascade of distorted temporal glass—shards that are mostly clear but shimmer with a colorful, stained-glass distortion. This glass breaks off in a heavy shower, lingering momentarily before fading into the background of reality.
The Effect: Choose one creature, object, or magical effect within range currently affected by a time-altering spell (such as Slow, Time Stop, or Temporal Dilation Field). The effect ends immediately.
Infinite Synchronization: You may cast this spell at any range if you have a perfect mental image of the anomaly's epicenter and understand its current condition (such as its remaining duration). To do so, you must have been present at its creation or observed it magically within the last minute. If cast remotely, a shower of distorted temporal glass also appears around you, granting you Half-Cover (+2 to AC and Dex saves) until the start of your next turn.
Temporal Snapback: If this spell destroys a Temporal Dilation Field, the restoration of time causes a violent shockwave. Every creature that was inside the field must make a Constitution saving throw. They take 8d6 Force damage on a failed save, or half as much on a success.
Level Check: If the target effect is a spell of 7th level or higher, you must make an ability check using your spellcasting ability (DC = 10 + the target spell's level). On a success, the spell ends.
Added descriptions
Half cover is a tactical mechanic that makes a creature harder to hit when at least half of its body is blocked by an obstacle.
* - In response to a creature using a time-altering ability
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