You summon a halfling commoner from a random place in the material plane, which is immediately hurled at a target you choose. Make a ranged spell attack against the target. On a hit, the target and halfling takes 4d6 bludgeoning damage. The halfling has 1d6 health, and if the halfling survives the damage, it stays and fights the target, taking its turn immediately after yours. If you lose concentration before the spell ends, the halfling begins to panic and will attempt to fly or sob uncontrollably until killed or the spell ends. Once the spell ends, if the halfling is still alive, it will be transported back to where it came from. Otherwise, nothing else happens. The halfling is a real person with thoughts and feelings and, probably, a family.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of halflings thrown is increased by 1. For each additional halfling thrown, the damage can only increase by 1d6 per spell slot level. (for example, 3rd level= 3 halflings for a total of 6d6 damage on a single target, or 3 halflings thrown for 4d6 to one target and 1d6 to two additional targets).
* - (A Halfling)
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