Choose a creature that you can touch. Infuse the target with Rotted energy healing their wounds and afflictions, regaining 35 Points. This spell also ends blindness, deafness, and any diseases or afflictions affecting the target and gives a +1 to all stats for 1 round. This spell has no effect on constructs.
3 days after the spells affects on the creature is used, regardless of condition, the creature will begin to rot and decay at a rapid painful speed, the creature must make a constitution saving throw; upon a successful roll, creature will turn into an undead (if not already undead), upon failure the creature dies with no chance for revival. Upon a critical success the creature overcomes the diseases festering in their body and survives the ordeal, taking only 10 hit points of damage. This Disease phase is NOT curable through standard healing spells or potions.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the amount of healing increases by 5 for each slot level above 5th.
* - (Touch)
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