An ally in the area regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell also grants a plus 5 AC bonus to any ally as well as resistance to one damage type of your choosing any hostile creature takes 1d8 radient damage at the start and end of their turn as long as their in the sphere they also have disadvantage on all rolls to harm or do something in the spheres radius the caster gets advantage on all attack rolls to a creature in the sphere or within 10 ft of it also if the attack hits and its in the sphere you deel an extra 1d4 radient damage
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each level above 3rd and the aoe damage also increases by 1d8 in the same way. and the advantage damage increases by 1d4
* - (diamond worth 500 gold pieces which the spell consumes an arcane focus and a roll of parchment with your gods name )
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