Level
6th
Casting Time
1 Action
Range/Area
1 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You must me inside the anomaly to cast this spell


You move to the threshold of the temporal anomaly, reaching into the shimmering boundary to seize the distorted fibers of reality. By pulling and rearranging these threads, you rewrite the laws of the local timeline.

The Price of Editing: You may perform one edit from the list below. You may perform a second edit by sacrificing 20 hit points, 20 gold pieces, or an equivalent offering of life force or wealth.

Major Edits

  • Expansion: You alter the physical boundaries of the anomaly. You may increase or decrease the size by up to 3x its original radius (max 500 ft.). Edits that change the size by more than 100% become unstable, requiring a sacrifice of up to 100 HP or 250 GP depending on the scale.

  • Insert: You pull up to 3 creatures from outside the anomaly into the field (or vice versa). The first creature is free; the second and third require a sacrifice of 20 HP or 20 GP each.

  • Time Shift: You alter the flow of internal time. You can increase or decrease the rate at which time passes inside the anomaly by up to 500% of its original value.

Restriction Edits

This edit does not consume an "edit slot" but requires the approval of all sentient creatures currently inside the anomaly. You may rewrite the "rules" of the field regarding Attack/Defense stages, Communication (e.g., allowing or blocking telepathy, language), Movement (e.g., enabling flight, enabling teleporting), Trait & Ability Modification: You may "gift" or "disable" specific innate abilities for creatures within the field (sandbox); (for example, you may grant traits like flight, darkvision, telepathy, or a specific damage resistance, or conversely, remove a creature's natural blindsight, flight, or magical resistances) and Inanimate Object Manipulation (e.g., allowing objects to be moved if enough force is applied).  Note: You cannot use a Restriction Edit to change the field's size, time-flow, or the ability to leave the anomaly; those require Major Edits.


 System Mechanics

Temporal Friction: Each edit taxes the Weave. The remaining duration of the active temporal field (e.g., Temporal Dilation Field) is reduced by 25% as the "moment" loses stability.

Infinite Revision: If you are the original caster of the field being edited, you may cast this spell as a Bonus Action.

Level Check: If the temporal effect is 8th level or higher, you must make a spellcasting ability check(DC = 10 + the spell's level) On a failure, the edit fails and you take 4d6 psychic damage from chronological backlash. For any edit to succeed, you must remain inside the anomaly for the duration of the casting. If you leave the anomaly before the spell is complete, the fibers snap and the spell fails.

Hard Constraints: 

For any edit to succeed, you must remain inside the anomaly for the duration of the casting. If you leave the anomaly before the spell is complete, the fibers snap and the spell fails. 

* - (Material requirements listed in spell)

Available For: Druid

DogMucher

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