You call upon divine twilight, releasing strands of violet-pink moonlight that bind to creatures of your choice that you can see within range. The number of creatures you can target equals your proficiency bonus. A tether connects you to each target for the duration.
While tethered, a creature gains a +2 bonus to AC.
If a tethered creature takes damage, you can use your reaction to take half of that damage. The target instead takes the remaining half. The damage you take in this way can’t be reduced in any way.
A tether is suppressed while a creature is more than 30 feet away from you, causing its benefits to end for that creature. The tether reestablishes if the creature returns within range before the spell ends.
When you take damage through this spell, you store that pain as divine lunar energy. On your next turn, the next time you hit with a melee attack before the end of the turn, the attack deals additional damage equal to the total damage you took through this spell since the end of your last turn.
The additional damage is the same type or types as the damage you took. If you took multiple types of damage, the additional damage is divided evenly between those types (as determined by the DM if necessary).
Scaling
The additional damage increases as you gain levels:
- 5th level: The extra damage equals the total damage you took through this spell.
- 10th level: The extra damage equals twice the total damage you took through this spell.
- 15th level: The extra damage equals three times the total damage you took through this spell.
- 20th level: The extra damage equals four times the total damage you took through this spell.
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