Level
6th
Casting Time
8 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Charmed

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller construct which you have animated. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. It gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened construct, such as a modified version of its form.

The awakened construct is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

They lose any damage and condition immunities gained from their status as unintelligent constructs such as: psychic damage immunity, and the Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, and petrified.

* - (an emerald worth at least 1,000 gp, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2025 6:09:31 PM
3
0
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Coming Soon
4/19/2026 12:38:29 AM
4
0
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Coming Soon

Spell Tags: Creation

Available For: Wizard Cleric - Forge Domain (XGtE) Sorcerer - Clockwork Sorcery

JoLydee

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