You touch your quiver containing arrows or bolts or bullets. the resulting effect is that when a target is successfully hit by a arrow or bolt or a bullet from a bow weapon attack or a crossbow weapon attack or a sling weapon attack using a piece of ammunition drawn from that quiver, three things happen:
1) The target takes (1d12 + your spellcasting modifier) lightning damage instead of the normal damage.
2) The target rolls a 1d20, on a 10 or lower roll of that 1d20 roll, the target is then stunned until your next turn.
3) anything that is a electric device but is located on the target or is located within 5 feet of the target, is charged up or damaged by the arrow.
Note: The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from your quiver. also, this spell, for example, turns arrows temporarily into arrows that have handheld tasers for arrowheads when launched from a weapon.
At Higher Character Levels. The ranged 1d12 damage of each type of damage is increased by 1 die at character levels 3 (2d12), 5 (3d12), 7 (4d12), 9 (5d12), 11 (6d12), 13 (7d12), 15 (8d12), 17 (9d12), and 19 (10d12).
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