Level
Cantrip
Casting Time
1 Action
Range/Area
Unlimited
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

Ultimate Animate Dead. Choose a pile of bones of a dead creature or a mostly intact corpse of a dead creature within 120 feet from you. The target becomes an Undead creature: A animated Skeleton or a Zombie or a Ghoul or a Ghast or a Wight or a Mummy. On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 300 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete. at any character level, you can only have up to 3 animated undead as your allies in battle per combat situation unless the dungeon master says otherwise. if a animated undead is killed then it turns back into a skeleton or corpse but can be returned to animated undead once 6 hours have passed. you can have an unlimited amount of animated undead creatures under your command and you can choose to unanimate any of them. you do not lose control of your animated undead creatures. also this spell is a cantrip. also this spell creates undead with a part of your soul given to that undead creature but your spirit self replicates that missing part of your spirit self. So unlike the regular Animate Dead spell, the Greater Animate Dead spell creates life from corpses, yet the undead creatures created from your Greater Animate Dead spell were not the same creatures that were killed. So the Greater Animate Dead spell cannot be used to resurrect creatures, it can only be used to create life using corpses or bones.

 

note: you can give orders to the undead creature you created even if you aren't in battle because of having summoned something.

 

Life Creation. Any undead creature you create stops being able to become commanded by you after 1 month and goes off to do it’s own thing but it always stays part of the good or evil alignment that is your alignment. After 6 months of being independent from your control, that undead creature isn’t undead in non moonlight and looks like a living creature in non moonlight. And at 9 months of being independent from your control, that undead creature isn’t a undead creature anymore and it looks like a normal non undead creature. Note on Life Creation trait: although the undead creature eventually becomes independent from you, it however is always going to be a part of the good or evil alignment you were when you brought it to life.

 

Eternal Undead. Any undead creature you create does not need food, drink, sleep, or air. Also, when you create a undead creature, you can choose to make that undead creature of a specific good, neutral, or evil alignment. Also, the undead you create are living creatures so their bodies do not decay over time. Also, each undead creature you create is you and your party’s permanent ally but it is controlled by you. Also each undead creature you create can talk in your languages and understand your languages. Also, only up to three of the undead creatures you create can ever participate in battle, unless the dungeon master says otherwise. You can even give orders to your undead from far away.

Available For: Cleric (Legacy) Cleric

MarcoCox

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