Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You manipulate the small gaps in reality to subtly aid a creature’s movement, letting it slip through moments slightly out of sync with the world.
Choose one willing creature you can see within range. That creature gains 10 feet of movement until the start of its next turn; this movement does not provoke opportunity attacks.
If a caster casts this spell as a bonus action, they can also cast a full action spell in the same turn if they choose to do so.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/19/2026 9:04:43 PM
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1
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1
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1
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Coming Soon
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