You scream as your body feels like exploding with mythical might. Until the start of your next turn consider your strength to be 29 and to be an expert in athletics.
As part of casting this spell you can choose a mythical feat to execute:
Lift Hrugnr: You target a creature of any size within reach, attempting a grappling check against them. If you succeed on grappling them you can immediately throw them up to 120 feet in any direction.
Quake The Bifrost: You hit the ground with all your strength creating a shockwave within 60 feet of you. All creatures standing on the ground must make a Dexterity Saving throw, taking 4d8 thunder damage on a failure and falling prone. On a success the creature is not grappled and only takes half as much damage. Regardless, the area becomes difficult terrain as the ground shatters.
Break Vanaheimr's Gates: You attempt a mighty strike with your fist against a creature or object within reach. Upon contact the punch deals 5d10+your strength modifier bludgeoning damage. This attack deals quadruple damage against objects.
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