You anchor a creature within the stream of time, its movements becoming inevitable as the timeline itself solidifies and chains its future actions in place.
Choose one creature you can see within range. The target must make a Wisdom saving throw. On a failure, the creature becomes time shackled for the duration.
Time Shackled
While time shackled, the creature suffers the following effects:
- The creature’s speed is halved, and it can’t take reactions.
- At the start of each of its turns, it must roll a d6 to determine how its fractured timeline behaves:
- 1–2: The creature loses its action this turn as its future collapses inward.
- 3–4: The creature may take an action, but can only make one weapon attack or cast a cantrip.
- 5–6: The creature acts normally, but has disadvantage on all attack rolls until the end of the turn.
- The creature has disadvantage on Dexterity saving throws, as its body fails to align with the present moment.
At the end of each of its turns, the creature may repeat the Wisdom saving throw, ending the effect on a success.
Temporal Backlash
If the target fails its initial saving throw by 5 or more, its timeline fractures violently:
- The creature’s speed becomes 0 until the end of its next turn.
- The next attack roll made against the creature before then has advantage, as its future is momentarily predictable.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you may target one additional creature for each slot level above 3rd. All targets must be within 30 feet of another targeted creature, this means you could tangle 3 targets if cast at 5th level where the first creature is 60ft from the last creature wuth the 2nd creature standing between them, as their timelines tangle.
* - (a fractured crystal worth at least 25 gp which the spell doest not consume)Previous Versions
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