You touch an undead under your control, imbuing it with a shield of necrotic mud. The first time they would be reduced to 0 hp before the spell ends, they instead drop to 1 hp, and mud explodes in a 15 ft emanation from them.
Creatures within the emanation must make a Constitution saving throw. On a failure they are covered in shifting mud. While covered in mud, the creatures must roll a d10 at the start of each of their turns to determine what effect they suffer, consulting the table below:
1 – Vulnerable to damage and cannot be healed.
2 – Suffers the blinded condition.
3 – Can't speak.
4 – Can't use currently held items or pick up new items.
5 – Suffers the restrained condition.
6 – Rolls reduced by d4.
7 – Can't take reactions.
8 – Each foot of movement costs 4 ft.
9 – Takes 2d8 necrotic damage.
10 – Suffers the poisoned condition.
The shifting mud lasts 1 minute or until a creature spends an action removing the mud.
At higher levels: you can target one more undead per spell level above 2nd.
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