Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

With a gesture, you conjure armaments that coalesce
out of golden light. A special Shield and a Melee weapon
appear in your hands and remain for the duration. If you
don’t have a free hand for an item, it appears at your feet
instead. You are considered proficient with both until
the spell ends.

The weapon uses your spellcasting ability
modifier for attack and damage rolls, has the Thrown
(30/60) property, automatically returns to your hand after
you throw it, has a +1 bonus to attack and damage rolls,
and deals 1d12 Radiant damage on a hit. While you wield
the Shield, it provides a +3 bonus to AC, instead of the
usual +2 bonus. The weapon and Shield disappear when
the spell ends.


Using a Higher-Level Spell Slot. The bonus to attack
and damage rolls and the bonus to AC increase to +2 and
+4 respectively with a level 5-6 spell slot, and +3 and +5
respectively with a level 7+ spell slot.

* - ((a charm necklace with miniature weapon charms))

Available For: Bard Cleric Paladin

Allennightwalker

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