Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
(10 ft. *)
Components
S
Duration
Concentration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)
You create a shell of energy opposite to the damage that would be taken, lessening its effect on those within the shell. you and creatures within a 10ft emanation of you have resistance to the triggering damage type until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the shell increases by 5ft for each slot level above 2nd.
* - which you take when you or someone within this spells area take acid, cold, fire, lightning, or thunder damage
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