Level
2nd
Casting Time
1 Reaction *
Range/Area
Self (10 ft. *)
Components
S
Duration
Concentration 1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)

You create a shell of energy opposite to the damage that would be taken, lessening its effect on those within the shell. you and creatures within a 10ft emanation of you have resistance to the triggering damage type until the start of your next turn. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the shell increases by 5ft for each slot level above 2nd.

* - which you take when you or someone within this spells area take acid, cold, fire, lightning, or thunder damage

Spell Tags: Damage Warding

Available For: Wizard

Randus2003

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