Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Debuff

You reach deep into the Far Realm and allow yourself to become a direct conduit for the dark forces therein, in order to rip through the essence of another creature that you touch.

The target makes a Wisdom Saving Throw. On a fail, choose a Resistance, an Immunity, a Sense, a Proficiency, or a Special Movement type which you believe the target may have. If the target does have it, it is removed until the spell ends, and if you chose a damage type Immunity, it becomes a Resistance to that damage type instead. If the target doesn't have it, it cannot gain it until the spell ends (such as with a Potion of Resistance). The DM doesn't have to tell you which happens.

The target repeats the save at the end of each of its turns, ending the effect on a success.

The stronger the conduit you open, the more it affects you. Whether your target failed the Saving Throw or not, immediately after casting this spell, one of the following occurs:

Class Effect
Occultist Wizard Casting this spell causes an automatic intrusion and raises your intrusion die by 1 step.
Level 9+ Warlock You can consume your daily use of Contact Patron to have them shield you against the negative effects of this spell.
Any class Make a Wisdom Saving Throw against your own Spell Save DC. On a fail, you take 2d6 Psychic damage and the debuff you tried to apply to the target also applies to you until the end of your next turn.

 

* - (a dessicated Mind Flayer tentacle)

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2026 7:11:31 AM
11
0
1.0
Coming Soon
4/24/2026 8:52:20 AM
14
0
1.1
Coming Soon

Spell Tags: Debuff

Available For: Warlock Wizard

Natrel

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