You reach deep into the Far Realm and allow yourself to become a direct conduit for the dark forces therein, in order to rip through the essence of another creature that you touch.
The target makes a Wisdom Saving Throw. On a fail, choose a Resistance, an Immunity, a Sense, a Proficiency, or a Special Movement type which you believe the target may have. If the target does have it, it is removed until the spell ends, and if you chose a damage type Immunity, it becomes a Resistance to that damage type instead. If the target doesn't have it, it cannot gain it until the spell ends (such as with a Potion of Resistance). The DM doesn't have to tell you which happens.
The target repeats the save at the end of each of its turns, ending the effect on a success.
The stronger the conduit you open, the more it affects you. Whether your target failed the Saving Throw or not, immediately after casting this spell, one of the following occurs:
| Class | Effect |
|---|---|
| Occultist Wizard | Casting this spell causes an automatic intrusion and raises your intrusion die by 1 step. |
| Level 9+ Warlock | You can consume your daily use of Contact Patron to have them shield you against the negative effects of this spell. |
| Any class | Make a Wisdom Saving Throw against your own Spell Save DC. On a fail, you take 2d6 Psychic damage and the debuff you tried to apply to the target also applies to you until the end of your next turn. |
* - (a dessicated Mind Flayer tentacle)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/24/2026 7:11:31 AM
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11
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0
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1.0
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Coming Soon
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4/24/2026 8:52:20 AM
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14
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0
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1.1
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Coming Soon
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