Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Radiant
You conjure a ray of divine energy to smite your enemies.
Make a ranged spell attack against one creature or object in range.
On a successful hit, the target will take 1d10 Radiant damage.
Cantrip Upgrade. The spell creates two ray's at level 5, three ray's at level 11, and four ray's at level 17. You can direct the ray's at the same target or at different ones. Make a separate attack roll for each ray.
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