Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Round
School
Conjuration
Attack/Save
STR Save
Damage/Effect
shadow

You point a finger at a creature, and their own shadow briefly turns hostile, clawing at their ankles. The target must succeed on a Strength saving throw or take 1d6 necrotic damage and have its speed reduced by 5 feet until the start of your next turn.

Persistence: If the target is in dim light or darkness when they fail the save, they take an additional $1d6$ necrotic damage at the start of their next turn as the shadow refuses to settle.

Spell Tags: shadow

Available For:

Violetphantom145

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