You touch a creature. You immediately gain the Sense Guilt effect with no saving throw. For the duration, you can use a Magic action on your turn to activate Read Guilt against the same target.
Sense Guilt. You sense whether the creature currently feels guilt, shame, or fear of discovery related to its own actions. You know the general strength of these feelings but gain no specific details about their cause or content.
Read Guilt. The target must succeed on a Wisdom saving throw against your spell save DC. On a failed save, you learn what is currently weighing most heavily on the target's conscience as it relates to the matter of your questioning, including thoughts of guilt, recent lies, crimes committed, or secrets the target is actively working to conceal in connection with that matter. You do not learn unrelated guilt the target may carry. On a successful save, you learn nothing, and you cannot use Read Guilt against that target again for the duration of this spell.
Awareness and Limits. The target is aware that its mind is being probed for the entire duration of the spell, though it does not know what specifically is being learned. Even hardened criminals feel some measure of guilt for the deeds they have committed, but a creature that truly feels no guilt for its actions, whether through righteous conviction, moral emptiness, or alien nature, cannot have those deeds detected by this spell. The caster cannot distinguish between a creature with nothing to feel guilty about and a creature incapable of feeling guilt; in both cases, Sense Guilt simply registers nothing.
Previous Versions
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5/8/2026 1:41:22 PM
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Coming Soon
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