Level
2nd
Casting Time
1 Action
Range/Area
Self 20 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A wave of necrotic energy emanates from your outstretched hand, weathering the life force of the souls unfortunate enough stand against you.

All creatures within a 20ft cone must succeed on a constitution saving throw. On a failure they take 2d8 necrotic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned. If an affected creature's health is at half their max or lower, they have disadvantage on the save.

Casting at higher levels:

For every level above 2nd, increase the necrotic damage by 1d8.

Spell Tags: Damage Debuff

Available For: Wizard (Legacy) Wizard

WritinRealSlow

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